Wednesday, August 19, 2015

Street Fighter V Beta |OT| Welcome, future '16ers!

Street Fighter V Beta |OT| Welcome, future '16ers!



TO CHECK BETA SERVER STATUS: http://streetfighter.com/beta/
TO SEE UPDATES: Official SF Twitter

LATEST UPDATE: BETA IS LIVE UNOFFICIALLY AS AN INTERNAL STRESS TEST THAT DOES NOT COUNT AS THE FIRST PUBLIC PHASE

The first SFV beta begins at 6PM PDT / 9PM EDT on July 23rd, and runs for 5 days until July 28th at 6PM PDT / 9PM EDT. Daily maintenance will be performed between 11PM PDT / 2AM EDT and 1AM PDT / 4AM EDT, and the beta will be unavailable during this time. There will be 6 characters in the beta, with 4 immediately available (Ryu, Chun-Li, Nash, M. Bison), with 2 more coming available on the 25th (Cammy, Birdie). The download size is 1.4GB for the client, with a 1.4GB patch, taking up just over 3GB of space altogether.

This is a closed beta, intended strictly to test out netcode and content delivery, so there is no local play or other features (i.e. Fight Money). This is the first of three betas before launch, however if you have access to the first beta you can keep the client downloaded and be automatically able to access subsequent betas.

What to Expect.
More details.
Current official Capcom-Unity thread.


In North America, you need to pre-order the game at select retailers. In other regions, you may need to apply to receive a beta code directly from Capcom.

Check here to see how you can access the SFV beta.


Street Fighter V makes tweaks and adjustments all across the board, from the Variable System and it's 3 mechanics to many small changes that differentiate it significantly from other games in the series. I would highly reccomend watching this video to get a grip of both the bigger and smaller mechanics, but below we'll detail the biggest ones for reference:

V-Gauge
The V-Gauge replaces the Revenge meter from Street Fighter IV. You can fill it up in two different ways. The first is by taking damage (blocked or connected), much like in SFIV, and the second is through V-Skills, which are described below. The size of your V-Gauge differs from character to character, ranging from 2 to 3 stocks in the characters that have been announced thus far. This is for balancing purposes, and characters with more bars take longer to fill up. The V-Gauge can be used for doing V-Reversals and activating V-Trigger. The V-Gauge does not carry between rounds.V-Skill
V-Skills are moves unique to each character, performed using medium punch medium kick, that help build your V-Gauge with their use. They do not cost anything to use, and are intended to provide an offensive alternative to gaining V-Gauge meter in comparison to just taking hits. Some V-Skills need to connect in order to build meter.
Ryu - Mind's Eye - Parries a single hit, however you can continue to parry multi-hit attacks in succession
Chun-Li - Rankyaku - A shorter jump compared to her regular jump that doubles as an attack and can initiate combos
Nash - Bullet Clear - Nash reaches his hand out and absorbs a fireball. This can also be used as a mid range poke that steals the opponent's health.
M. Bison - Psycho Reflect - Bison can absorb a single hit, or you can hold the input to fire a projectile back at the opponent, which comes out quickly and does 2 hits. This move can be used to absorb fireballs and physical attacks.
Cammy - Axel Spin Knuckle - Cammy's Spin Knuckle returns, allowing her to go around fireballs and even cross up the opponent
Birdie - Break Time - Birdie's V-Skill takes 3 different forms that all help him gain meter, via neutral input (eats a donut), back + input (eats a banana and throws it in front of him, opponent can slip on it), and down + input (drinks and throws a can that rolls across the screen)V-Reversal
V-Reversals are essentially like Alpha Counters from the Alpha series of SF games, and at the cost of 1 stock of your V-Gauge allow you to perform an instant reversal while in blockstun. This is performed by holding forward and pressing all three punches with every character except Cammy, who activates it through holding forward and pressing all three kicks. They also vary slightly between characters, but mostly serve the same purpose.V-Trigger
V-Triggers are powered-up states, similar to the Instinct system in KI or install supers in other fighting games, activated by pressing both heavy punch and heavy kick when your V-Gauge is full. Once activated, the bar turns into a timer of sorts and slowly depletes over time and for some characters through the use of specials. If you are comboing your opponent with a normal or certain specials, you can use the V-Trigger as a cancel to extend your combo as well. Each character's V-Trigger offers them unique bonuses:
Ryu - Denjin Renki - Ryu's fists power up with electricity, giving him access to chargeable, electric hadoukens that can guard break at full charge, as well as powering up his critical art.
Chun-Li - Renkiko - Chun-Li's medium normals now do 2 hits, and her heavy normals do 3 hits.
Nash - Sonic Move/Steel Air - Nash does a teleport with very low start-up which consumes all of his V-Trigger and allows him to mix up. It has three variations, as you can teleport behind (forward + input), above and in front (down + input) or above and behind (back + input).
M. Bison - Psycho Power - Bison gets much faster, with his forward dashes turning into teleports and his specials get augmented at the cost of a bit of his V-Trigger timer in addition to becoming EX-cancellable into other EX without the need of charging when in combo.
Cammy - Delta Drive - Cammy's specials get powered up, doing more hits, having more velocity and being cancelleble into other specials (i.e. Spiral Arrow into Cannon Spike), each taking a stock of her V-Gauge when performed.
Birdie - Enjoy Time - Birdie eats a pepper and his special moves go further, do more damage, and have more hitsStun Bar
You no longer need to estimate how much stun your character has, as there is now a meter below the health bar that indicates your stun.Critical Art
Critical Arts replace Supers but are pretty much the exact same thing. The Critical Gauge now has 3 stocks, in comparison to the 4 in SFIV. Another difference is that you can no longer gain meter from whiffing normals, and must connect an attack to gain meter.Crush Counter
Some moves upon counterhit will put your opponent into a stun state that lasts a bit longer than usual, akin to Fatal Counters in various Arc System Works games.

VesperArcade Full Systems Breakdown (Highly reccomended)
SFV Fundamentals video from Cross Counter (Great for people new to SF or fighting games in general)
Move Lists
Ryu Breakdown
Cammy Breakdown
Nash Breakdown
M. Bison Breakdown
Chun-Li Breakdown
EVO 2015 Street Fighter V Panel - Some beta details, overall great watch

Additionally, here are some quick reference guides courtesy of Capcom:




Q: Why can't I play Cammy and Birdie straight away?
A: Cammy and Birdie are being injected into the game later to test a new content delivery system.

Q: Are Ken and Necalli in this beta?
A: No.

Q: Can I play with friends or invite people to play?
A: No, it is random online matchmaking only.

Q: Can I play offline?
A: No, the purpose of this beta is to be a network test.

Q: Is there a training mode?
A: Not exactly. You can fool around in a training mode as you matchmake, but there is no dedicated training mode option.

Q: What stages are there to play on?
A: At the start of a match, the stage will randomly be chosen aseither Bustling Side Street (China), Terminal Station (London), or Forgotten Waterfall (New Zealand). While waiting for matches, you will be in the game's training mode on the training mode grid stage. The Brazil stage is not in this build of the game.

Q: How do I taunt?
A: All three kicks and all three punches at the same time.

Q: If I'm in the first beta, can I get into subsequent betas automatically?
A: Yes, as long as you keep the client installed on yoru hard drive you will get access to all subsequent beta phases.

Q: Will my PS3 stick work for this beta?
A: No, you have to use a natively PS4 compatible arcade stick.

Q: Can I stream the beta?
A: You can steam using external equipment, as Share functionality is disabled within the client.

Q: Does this require a PS+ subscription to participate?
A: Yes.

Q: What's up with Fight Money and experience points? Can I use them for anything?
A: No, its' simply there as a placeholder (likely to test how fast people accrue them).

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