The Division desperately needs a visual upgrade pre-launch
While having The Crew’s creative director could prove beneficial for Tom Clancy’s The Division, a visual upgrade is needed pre-launch. The Division has seen one of the most severe downgrades of graphical quality of the last few years. The rather impressive looking title we witnessed back when the game was originally revealed in 2013, is long gone.
The Division as seen in its last appearance, looks quite poor in the visual department. Lowering the quality of several assets to accommodate the lower capabilities of the lesser powerful hardware, could limit the potential for the game to scale up considerably. Let’s do hope though, that some versions turn out to look better than what we have been seeing lately.
The Division’s Dark Zone is a place of contamination, fear and betrayal. Fredrik Rundqvist, The Division’s executive producer, explains what to expect.
“It went up in stages,” Executive Producer Fredrik Rundqvist explains the birth of the Dark Zone. “It started as a basic cordon, but ultimately became a full-blown quarantine zone. Eventually the pressure became too much – too many sick, not enough aid workers, the number of guards dwindled, things broke down, and civil unrest and lawlessness ran rampant. A blackout was the nail in the coffin that forced the military to abandon the area. They dropped everything they had and headed for the gates, most of them barely making it out at all. Left behind were not just the supplies, medicine and weapons, but also tens of thousands of sick, dying and dead.”
“The Dark Zone is one very large walled off area in midtown Manhattan that you seamlessly enter from the open world,” says Rundqvist. “It’s a dangerous and lawless place. The enemies and missions here encourage players to team up in order to up their chances of survival.”
The Division has a planned 2016 release date for the PlayStation 4, Xbox One, and PC. We will bring you any new information on Tom Clancy’s The Division as soon as it becomes available.
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