Wednesday, September 9, 2015

Sony PS3 “Retarded The Industry Significantly” Says Electronic Arts Frostbite Dev


Some of the renowned industry names also pitched in their ideas on the matter






Sony Corp.’s (NYSE:SNE) PlayStation 3 has been one of the most advanced and complex gaming consoles since the advent of console gaming, and has a lot of potential due to very powerful and sophisticated CELL CPU, along with very complex architecture overall. But even though it has so much potential, according to the standards of development used today, it remains a very tough challenge to code for the PlayStation 3.

Recently, a few developers shared their views on the PlayStation 3 and the state of coding on the gaming console. Electronic Arts Inc.’s (NASDAQ:EA) Frostbite’s Director Stefan Boberg tweeted that the CELL “retarded the industry significantly” and that it was about complexity in “all the wrong places”. Leonard Ritter also tweeted that he has been a big fan of the CELL architecture but the marketing “left much to be desired”. Facebook’s (NASDAQ:FB) Oculus VR coder Tom Forsyth said in response that the idea that was put forward with the marketing was “totally idiotic” and it “deserved what it got”.

While all of this is actually true and that the initial marketing from Sony about the CELL architecture was not up to the mark, it is still worth noting that the company still managed to make a comeback with its shortcomings. It sold more than 80 million units over the course of the last generation, which ended with the launch of the PlayStation 4 and Microsoft Corporation’s (NASDAQ:MSFT) Xbox One in 2013.

It is also important to remember the fact that despite the difficulties faced by the developers in creating content for the PlayStation 3, the console still managed to give us beautiful and great games such as Naughty Dog’s "Uncharted" and "The Last of Us" and Santa Monica’s "God of War 3". Many other games that were made exclusively for the PlayStation 3 were a prime example of the console's potential, much of which was left untapped unfortunately. This is most obvious in third party titles, where developers were not able to make use of the power of the console and games ended up being of the same performance as their Xbox 360 version, despite the fact that the PlayStation 3 was much more powerful.

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