Sunday, April 14, 2013

Tom Clancy's H.A.W.X 3

Tom Clancy's H.A.W.X.3 (also written H.A.W.X 3, H.A.W.X. 3 and HAWX3) is an arcade-style combat flight simulators developed by Ubisoft Romania and published by Ubisoft. The game is the sequel to Tom Clancy's H.A.W.X, released in 2009, although their storyline has very little in common. The game was announced in May  and was scheduled to be released on September 3 in UK and September 7 in Europe. However, Ubisoft delayed the release date for the PC, PS3 and Wii, while the Xbox 360 was pushed back to its new September 3,  release date. The PS3 version was released one week later on September 10. The PC and Wii versions of the game were released on November 12.





The game features a story campaign which can be played solo or with cooperation of three other players. The player is often in control of Alex Hunt, a pilot from High Altitude Warfare – Experimental (HAWX) squadron but gets to play one or two missions as other pilots, including Dimitri Sokov of Russian Air Force, Colin Munro of the British Royal Navy and David Crenshaw of HAWX squadron. In most missions, the player pilots a combat aircraft, but occasionally, the player gets to remotely control an unmanned aerial vehicle (UAV). Also in one mission, the player assumes the role of a guns operator in an AC-130 Spooky.

The gameplay experience has significantly changed from that of the previous game. Unlike the previous game, the player is no longer given an option of a plane or weapon load-out for the story missions. In addition, the player assumes the role of a wingman while flying as part of a flight, as opposed to a flight leader; therefore, it is no longer possible to issue orders to other wingmen.

The game adds takeoff, landing and occasional aerial refueling. Landing allows the player to rearm. According to G4TV, they are not implemented in a compelling way, since it is easier to just crash and retry the game with full health and ammo.

The game has changed focus from fire-and-forget missiles towards operator-guided or unguided ordinance. New weapons includeStand-Off Missiles, Precision Missiles and Precision Bombs, all of which are forms of operator-guided weapons with slight differences.Joint Strike Missiles, anti-air and ground missiles which were available in all planes and configurations of the previous game are no longer available in the story campaign and have their damage and range reduced. Multi-Target Anti-Ground Missiles are no longer available. To further discourage the player from using guided missiles, some enemy planes constantly dispense an endless supply of flares, making guns the only option.

HAWX2 puts more emphasis on co-op games. According to G4TV, "it feels like the game is primarily intended to be a co-op game." The game adds a new class of electronic warfare planes designed specifically for co-op games. These planes carry ECM devices but do not have guns. The game also features a multiplayer deathmatch in which up to eight players can play against each other.

The game supports mouse and keyboard for controlling planes. However, only keyboard may be used to control AC-130 guns or operator-guided ordinance.

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